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This is how earlier versions of V-Ray for 3ds Max compare to V-Ray 3.20)
Considering that before version 3.5 (V-Right) there was no way to easily and quickly change transparency, the changes in V-ray 3.60 compared to 3.50:
An increase in dynamic range, improved opacity settings, a large number of different scales, and support for layering – all in one program.
By itself, V-Day (Act) provides a set of graphical action tools available when creating graphics in 3d Max. These tools include Skeleton, a tool that allows you to create a skeleton of a future scene, as well as Chaos, a special V-Level tool turned inside out that allows you to quickly and easily adjust camera lighting, creating complex scene-like effects. However, V-Layers does not completely change the ability to install spot, contour, flat and texture lighting. V-Toolkit is another new graphics component of V-RAY. It’s not just a big library of various tool combinations that you can open and use at any time. This is a whole set of toolbars for editing textures, which have their own tools for drawing raster and vector objects, the ability to edit and fine-tune the geometry of objects.
As a result, version 3.60 introduces several new features and the ability to change various V-RTL parameters, opening up new tools for use in 3Ds Max and V-Isometric.
Starting from version 3 V-Visualizer uses the XSI library for merging scenes.
The next iteration will be based on the OpenGL ES 2.0 library, extended to meet new architectural requirements.
Another notable new feature in 3.6 is a family of command sets for creating different kinds of V-GO motions. This series of animation tools includes sets of motion commands called “mechanical” V-Orientations that allow you to set the direction of movement and the skew of animation elements. The V-Motion module allows you to use all the same movements in loading levels for complex hand-drawn scenes with moving objects, such as large objects. VendorWorks Cycles create models using V-Foundation HL1 or custom